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// NORTH · The Compass · Standards Alignment

THE NORTH COMPASS.

Every NORTH lesson is mapped to the AI4K12 5 Big Ideas in AI — the K-12 AI framework adopted by CSTA, ISTE, and major state CS standards. Whether a student builds a game, a creative tool, or a community project, the underlying AI concepts are the same. Use this page as a one-document summary for your district curriculum director, principal, or CS coordinator.

// What the Compass is

A FRAMEWORK YOUR DISTRICT ALREADY USES.

// Source

AI4K12 Initiative — a joint project of CSTA and AAAI, funded by the National Science Foundation. The "5 Big Ideas in AI" are the de facto K-12 AI framework.

// Alignment

Compatible with CSTA K-12 CS Standards, ISTE Student Standards, and most state CS frameworks (GA, CA, NC, TX, IL adoption confirmed).

// How NORTH uses it

Every module declares its bearings — which of the 5 Big Ideas it advances. Lessons, capstones, and assessments all map back.

// The framework

THE FIVE BIG IDEAS IN AI.

01

Bearing N

PERCEPTION.

"How AI Sees"

Computers perceive the world using sensors — cameras, microphones, text. The data that goes IN shapes everything that comes out.

02

Bearing NE

REPRESENTATION & REASONING.

"How AI Thinks"

AI represents knowledge as data structures and reasons over them — rules, graphs, vectors. This is where 'thinking' happens.

03

Bearing E

LEARNING.

"How AI Learns"

Computers can learn from data. This is what 'machine learning' means — finding patterns in examples instead of being told the rules.

04

Bearing SE

NATURAL INTERACTION.

"How AI Talks With Us"

AI interacts with humans through language, speech, and gestures. Designing that interaction well is a skill of its own.

05

Bearing S

SOCIETAL IMPACT.

"AI in the Real World"

AI changes how people live, work, and make decisions — and not always for the better. Every builder is responsible for what they ship.

// The map

EVERY MODULE, MAPPED.

Each NORTH module advances one or more of the 5 Big Ideas. Capstones intentionally span multiple bearings — the same core AI concepts show up whether a student ships a game, a creative tool, or a community app. Students pick their own lane; the standards travel with them.

NORTH · SPARK

Ages 9–12 · 8 modules

#ModuleBig Ideas advanced
01

How Computers Think

Understand what code is, what a program does, and how computers follow instructions.

NE · Representation & Reasoning
02

Your First Lines of Code

Write working Python code: print, variables, simple math. No installation.

NE · Representation & Reasoning
03

Decisions & Loops · Build a Text Game

Use if/else and loops to make programs that adapt and repeat — and ship your first text-adventure game.

NE · Representation & Reasoning
04

Working with Data · Story & Song Generators

Lists, dictionaries, and reading real data — the foundation of every game, creative tool, or dataset.

N · PerceptionNE · Representation & Reasoning
05

What is AI, Really?

AI demystified — pattern matching, training data, why models get things wrong.

N · PerceptionE · LearningS · Societal Impact
06

Build Your First AI Classifier

Write Python that classifies things based on rules — the foundation of every model, game AI, and recommender.

NE · Representation & ReasoningE · Learning
07

Ethics & Responsibility

When AI helps, when it hurts, and who decides — for games, creative tools, and community apps.

S · Societal Impact
08

Capstone: Ship Something You Love

Build, document, and present a Python program you're proud of — a game, a creative tool, or a community helper. Your choice.

S · Societal ImpactSE · Natural InteractionE · Learning

NORTH · BUILD

Ages 13–15 · 10 modules

#ModuleBig Ideas advanced
01

Python Foundations

Variables, types, control flow, functions — the real syntax every engineer uses.

NE · Representation & Reasoning
02

Data Structures

Lists, dicts, sets, tuples — how games track state, how apps store user data, how models represent inputs.

NE · Representation & Reasoning
03

Files & Real Data

Read CSVs and JSON, clean messy data, save game scores, write results.

N · Perception
04

Modules & Libraries

Use the standard library; install and use third-party packages (Pygame, Pillow, Requests).

NE · Representation & Reasoning
05

Calling Real APIs

HTTP, REST, authentication, parsing responses — pull real-world data for a game, a bot, or a community tool.

N · PerceptionSE · Natural Interaction
06

Version Control with Git

Real engineering workflow: commits, branches, pull requests — every professional codebase runs on this.

NE · Representation & Reasoning
07

Intro to Machine Learning

What ML actually is. Train your first model with scikit-learn — a game AI, a recommender, or a classifier.

E · Learning
08

Working with LLMs

Call an LLM from Python, write good prompts, build a chatbot — for a game NPC, a study buddy, or a community helper.

SE · Natural InteractionE · Learning
09

Ship It: Deploy a Real App

Take working code and put it on the real internet — where friends, family, or the world can use it.

SE · Natural InteractionS · Societal Impact
10

Capstone: Ship an AI App You Designed

Ship a deployed AI app in the lane you pick — a game with an AI opponent, a creative tool for your friends, or a community project.

S · Societal ImpactSE · Natural InteractionE · Learning

NORTH · LAUNCH

Ages 16–18 · 12 modules

#ModuleBig Ideas advanced
01

The Engineering Mindset

How real engineers think: decomposition, testing, debugging — the habits behind every shipped product.

NE · Representation & Reasoning
02

Professional Python

OOP, exceptions, type hints, async basics — production-quality code, no matter what you're building.

NE · Representation & Reasoning
03

Data Science Toolkit

NumPy, pandas, matplotlib — the working data scientist's stack. Every field uses it.

N · PerceptionNE · Representation & Reasoning
04

Algorithms & Complexity

Big-O, sorting, searching, recursion — the CS fundamentals that pass technical interviews.

NE · Representation & Reasoning
05

Machine Learning In Depth

Train, evaluate, tune real models. Understand the math. Whether it's a game AI, a recommender, or a research classifier.

E · Learning
06

Neural Networks & Deep Learning

Build a neural net from scratch, then with PyTorch — the same tools that power generative art, game AI, and modern research.

E · Learning
07

Production LLM Engineering

Fine-tuning, RAG, evaluation, guardrails — how real LLM apps are built. Same skills whether you're building a Dungeon Master, a study coach, or a research assistant.

E · LearningSE · Natural Interaction
08

Bias & Harm Auditing

Audit your own model. Write a real harm assessment. The skill no traditional CS class teaches — and every serious AI job requires.

S · Societal Impact
09

Software Engineering Practice

Testing, CI, code review, working in a team like a pro. What separates a hobby project from a shipped product.

NE · Representation & Reasoning
10

Deploying to Production

FastAPI, Docker, cloud deployment — ship like a real engineer. Same stack for a game backend, a creative tool, or a research app.

SE · Natural InteractionS · Societal Impact
11

MLOps & Monitoring

What happens after the model ships — drift, retraining, monitoring. The stuff that keeps production AI alive.

S · Societal ImpactE · Learning
12

Capstone: Portfolio Project

Build, audit, deploy, document, and present a portfolio-quality AI project in the lane you pick — game engine, creative tool, research prototype, or community app.

S · Societal ImpactSE · Natural InteractionE · Learning

// Privacy posture

FERPA & COPPA SAFE BY DESIGN.

  • • No student logins. Teachers manage rosters. Students never sign in.
  • • No student PII collected. First name + last initial only, optional pronouns.
  • • No student code hosted on NORTH. Capstones publish to GitHub / Replit / Hugging Face under instructor-managed accounts.
  • • District IT-friendly. No third-party tracking pixels, no ad networks, no student data sales — ever.
  • • Free for every school, forever. Funded by corporate & foundation sponsors — no per-student licensing.

// Next steps

BRING NORTH TO YOUR SCHOOL.

Curriculum directors and principals — request a districted overview or a sample lesson plan.

NORTH

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// Free for every school, forever

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